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| Racing (PS3) Rules | |
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NFS Shift rules :
Challenges 1. For a match to be official, the challenge must be accepted in the match scheduler. 2. When you challenge a team, make sure you fill out all the necessary fields. 3. Should a team need to cancel a match already accepted in the match scheduler, they must do so at least 24 hours before the scheduled start time of the accepted match by submitting a ticket. 4. The accepted challenge can also be removed at any time if both teams agree, and both teams must submit a ticket requesting the challenge be removed. 5. Any challenge accepted after the scheduled match time will not be awarded a no-show win. The challenge can be removed after you have submitted a ticket.
Matches 1. All matches must be played in their entirety unless both teams agree to postpone the match or remove the challenge. If agreed, both teams must submit a ticket requesting the postponement or challenge removal. A referee can be contacted to witness the agreement details. 2. A "Lag Test" of a minimum of 1 minute, must be completed prior to starting the match. This is a test half that doesn't count and uses the standard game settings that will be used during the match. If the host lags during this test, both teams should attempt to locate another host regardless of what is specified in the challenge notes. If an acceptable host can’t be found by either team, the options are as follows: EITHER Requesting a postponement so that an acceptable host can be found.OR, requesting the challenge is removed. If the match is to be postponed, include in the ticket date and time of when the match will resume. 3. All matches should follow the randomised maps.
Match set up 1. Force launching the game by the host is not acceptable. After the lag test is complete, the game will not be launched by the host unless the opposing team has checked in as ready. There are some assumed responsibilities that go with hosting a match, so as the host, take these additional duties seriously. The host will wait until all players are ready prior to launching the round. 2. To set up the match, you must first invite your opponent to your PSN Friends list, this is so you can send them the game invite. 3. If the opposition of a team drops or disconnects, they will lose that map, they will then have 10 minutes to return to the match. 4. Each time there is a change of game host, a lag test has to be done before continuing the match. 5. In the event of a room drop, the map will be replayed. 6. Please make sure you have proof of every round and map you played. This to make sure we can take action, i.e. if (when) a team doesn’t report the loss. This kind of proof can be photo material or video proof (both un-edited) 7. The person hosting the match has to make sure all the match settings are correct. Meaning that every match has to be set as "versus" and has to be unranked. CG staff will not interfere if there's a problem if the match does not have the correct settings.
No-Shows 1. Failure to show in the stated lobby for a scheduled and accepted match will result in a forfeit. Forfeits will only be awarded if you have an accepted challenge. 2. A team has 20 minutes to show-up and be ready to start the match. 3. To receive a no-show win, you must contact a referee and have them verify the no-show. Please send in a ticket to get the no-show awarded. You can also use a time-stamped picture to verify the no show. Include this picture in the ticket. 4. Without any verification/proof of even attending the match by either parties, the match is void 5. Any challenge accepted after the scheduled match time will not be awarded a no-show win. The challenge can be removed after you have submitted a ticket. 6. A match is considered a no-show if an opponent does not turn up.
Reporting 1. The losing team is responsible for reporting the loss within 3 hours of the completed battle. Failure to report a loss within the time period or submitting a ticket explaining why it wasn’t reported will result in a warning increase on the clan and the relevant loss of XP to the offending team. Any clan reaching the warning level of three (3) is subject to deletion and banning. 2. Anyone , who doesn't respond to an admin's e-mail regarding the non-reported battle will receive a punishment. 3. Please don't submit a ticket about the other team not reporting their loss unless the 3-hour time limit has expired, or you had problems in the match justifying a ticket.
Tickets 1. Do not IM the staff inquiring about the status of a ticket or risk your team losing XP. We receive many tickets from our users, and they are handled in the order they are received. Admin's decisions are final. 2. When submitting a ticket, fill out all applicable fields. Submitting an incomplete or incorrect ticket will simply be closed without being processed. 3. Tickets that are submitted that prove to have false information are subject to clan deletion and removal from the ladder. Lengths of bans will be determined on a case by case basis. 4. When submitting a ticket to have challenges removed, list all challenge ID Numbers that need to be removed in one ticket. Please don’t send a ticket for each challenge when requesting multiple challenges to be removed, put all the information in one ticket.
Cheating 1. We have a ZERO tolerance policy for cheating here at Consolegaming. Greedy teams who come here to cheat the ladder system in ANY way will be removed from the ladder and banned from the website. 2. "Glitching" and abusing the In-Game mechanics in ANY way is not tolerated. Our goal is to give the online gaming community a place to compete with others and we will not allow cheaters to get in the way of that goal. 3. If you witness your opponents taking advantage of the game mechanics in ANY way please gather as much evidence as possible (i.e. recording equipment and/or referee) and then submit that in a ticket and we will then assess it. If you are unable to submit any proof please still submit a ticket so that it can be kept on record and we will be able to look this up for any future/past complaints against this clan. 4. If your team receives a win that wasn’t earned or played, submit a ticket to have it removed. Failure to do so may result in your team being deleted and/or banned. 5. If you give out free wins to other teams you are subject to have your account deleted and/or banned. 6. If a team is found to be glitching or cheating in a match they will lose the match, have their account deleted and be possibly banned from the consolegaming.eu website. Bans will be decided on a case-to-case basis. 7. If you think a team is abusing the rules, you must provide valid proof or contact a referee to come and witness their abuse. Administrators will then look into the case and determine the punishment on a case-to-case basis. Accusations with no proof will not be tolerated and may result in handing out warnings.
Referees 1. If you have any problems during a match, you may contact a referee by MSN to answer any questions you may have. Please contact a referee first as this is their job. Only contact an admin if you're unable to get a response from any of the referees. 2. If you anticipate referees will be needed for a clan match, you must request them 48 hours in advance of a scheduled and accepted match in the match scheduler. Only request a referee if you have had issues with a team in the past, and only if you truly believe there will be a problem in the match that would require the referee's assistance. If this is the case, submit a ticket under the "Referee Problem" heading. In the ticket, please include a short description of why you think the referee will be needed, and the accepted challenge ID #. After we receive your ticket, we will respond to it with the contact information of the referees assigned to your match. Referees in a match will have sole authority over how disputes are handled. The referee will be making the room to ensure no outside users are able to join the spectators. 3. If referees are called into a battle for any reason, all players will keep the referees un-muted at all times. The referees may mute players at their discretion. Referees may call out a players name at any time and the player must respond within a reasonable time in order to verify they do not have the referee muted.
Punishments 1. Warnings are given out per incident, for the reasons listed above. Warning consequences are as follows: 1. First Warning - Deduction of 50xp. 2. Second Warning - Deduction of 100xp. 3. Third Warning – Suspension/deletion of account and deduction of 150xp 2. Failure to report a loss, and not responding to a 24 hour no report email, or sending a valid ticket explaining why you didn’t report: 1 month ban and loss of account. 3. Lying to an admin about the outcome of a match: month ban and loss of account. 4. Abuse of glitching and/or cheating will be determined on a case-to-case basis and can range from a verbal warning to a lifetime ban. 5. Staff abuse will NOT be tolerated, any form of staff abuse; on any messaging service, IRC, IM, MSN, the forums, or in tickets will not be tolerated. Anyone caught abusing staff is subject to a ban of any length, depending on the situation which will be handled on a case-to-case basis.
Tournaments 1. All tournament matches count for the bracket and the ladder unless stated in the tournament rules.
Leagues 1. All matches for the leagues will count for the ladder. 2. Matches are expected to be played and reported by the given date. 3. Teams will receive no support from the staff if they choose to change their maps or change any other rules not supported by ConsoleGaming by mutual agreement. Site Wide Rules | |









